Probably Stolen Game Wiki

Everything confirmed so far about Probably Stolen - Cyberpunk Shopkeeper Sim, with the source for each fact and a status on everything still open.

At a glance

Probably Stolen is a cyberpunk pawnshop simulator by Questing Goose Studio, published by tinyBuild, releasing on October 28, 2026 on Windows PC. You run a shop on a dystopian space station, trading goods of questionable origin while rent climbs over time. A free Demo is out on Steam now.

Game facts

Full titleProbably Stolen - Cyberpunk Shopkeeper Sim
DeveloperQuesting Goose Studio
PublishertinyBuild
ReleaseOctober 28, 2026 Confirmed
DemoFree, out since 2026-09-14
GenresIndie, RPG, Simulation, Strategy
PlatformsWindows only — no Mac, no Linux
PlayersSingle-player
PriceNot announced Unknown
Steam App ID4348910
Art stylePixel art, native 16:9

Confirmed Steam features

These are the store-page feature flags. Note what is absent: there is no controller support flag, which is the direct answer to the controller and Steam Deck questions on the Steam forums.

Starting paths

The store description confirms six starting paths. Each is a product line rather than a character class: it sets what you sell, and which authority comes after you for selling it. The current Playtest build carries a seventh, Rat Wrangler, which Playtest Patch 48.3.12 — The Rat Wrangler unhid on 2026-08-07 without adding it to the store text.

PathProduct lineWhat it meansOfficial source
GunsmithWeaponsDeals in firearms and weapon modifications. Permits, modification work and inspections come with the line; who runs the inspections is not named.Steam store description
ChemistChemicalsProduces and sells chemical goods. Profitable recipes are closely guarded, and addiction is the consequence attached to the line.Steam store description
Water MerchantWaterTests, filters and resells water. Liability is the failure mode, and when in a sale that liability lands is not stated.Steam store description
FenceStolen goodsBuys and resells stolen merchandise at a discount. The work is hiding goods from Security and bribing your way out when caught.Steam store description
FarmerProduceGrows and sells produce; hydroponic farming is also one of the additional jobs you can master. Unlike weapons, chemicals, water and contraband, this line carries no consequence of its own.Steam store description
Rock BottomNoneStarting “from absolute rock bottom”, with no product line or risk named for it. Patch 48.3.10 brought it into the Playtest build as hardcore mode: you start with nothing.Steam store description and Playtest Patch 48.3.10, 2026-08-06
Rat WranglerNot statedNot among the six the store description lists. Previously secret, now visible alongside the other starting scenarios. No product line, starting conditions or consequence has been published for it.Playtest Patch 48.3.12, 2026-08-07

Detailed starting scenario comparison →

Additional jobs

Separate from the starting paths, the store feature list names these as jobs you can master during a run:

Core systems

All 11 systems below are described on the store page. Where the developer gives numbers, so do we; where they do not, the entry stays as vague as the source.

SystemWhat the developer states
Rent PressureRent increases over time regardless of how well your week went. Falling behind reduces store attractiveness, which reduces customer traffic, which reduces revenue — widening the gap.
Buying Out the ShopThe stated objective is to earn enough to buy out your shop before rising rent forces your hand.
Appraisal & AuthenticationRare items need proper appraisal to avoid overpaying. Cigarette packs need visual inspection before resale. Suppliers overstate value.
CounterfeitingYou can cut a product’s quality, relabel counterfeit products as genuine, or fence discounted stolen goods if you believe Security won’t reach you.
Customer RiskToday’s customer could be Security fishing for evidence, a revolutionary seeking leverage, or a fallen elite testing your usefulness. Approve, refuse, report, or look away — someone is always taking notes.
ReputationReputation buys access and protection, but it also paints a target on your back.
LicensesUnlock advanced licenses to access the underground market. Some trades need heavy machinery and permits.
FactionsNavigate cutthroat politics and build connections with the right factions to get exclusive deals.
Production ChainsManage machines and production chains to craft valuable artifacts.
Contraband & RaidsHide stolen goods and contraband from the authorities, or bribe your way out if you get caught. Contraband brings raids.
AugsA sentient AI chip went rogue and took its hosts with it. Augs look like everyone else — until they don’t. Stay alert and pick up on the signs. Every faction agrees on the policy, and you have the gun to enforce it. Missing the signs, or misreading them, carries its own price.

Numbers visible in the official screenshots

Several Steam screenshots show the game's interfaces with the numbers still legible. Everything below is read straight off them. Each is one frame of one build, so values can shift between Playtest updates.

Probably Stolen production and storage interface filled with machines, containers and goods
Storage bays and machine panels open at once, on day 24 with rent due in 3.

Moisture Farm Confirmed

One screenshot leaves a full machine tooltip open. It is the only place a purchase price, an output rate and an energy cost appear together.

Purchase Price191
Estimated value2187 (base value 2187)
Output volume6150ml Pure Water per day
Required energy12/Day (base 4/Day)
OperationOvernight; requires a container and an energy source

One caveat: This unit had modules fitted — Performance +515%, Efficiency -200%, Quality +170% — so the output and energy draw are the modified figures, not the machine’s base performance. The base energy cost is shown separately as 4/Day.

Water has its own page: the Probably Stolen water guide covers this machine in context alongside the Water Merchant starting path, the commissary water ration, and what testing and filtering still leave unverified.

Commissary prices Confirmed

Commissary prices are paid in Tokens, a currency separate from the ¢ balance shown in the shop. The stock column is the count shown at that one moment; whether it restocks, and on what schedule, is unknown.

ItemTokensIn stock
Basic Bandage84
Nutrifruit128
Puice144
Pilk164
Peat254
Galaxy Blend254
Sealed Water Ration (Standard)304

The same panel carries a “Redeem All Eligible Lottery” button next to “Redeem Valid Food Stamps”. So the Lottery Ticket is redeemed at the commissary — a question players have been asking on the Steam forums. How much it pays out is still open.

Machine slot layouts Confirmed

MachineInterface
Chem FinisherChem Module · Container · Output · Control Panel; runs from a selected recipe
EvaporatorBattery · Module · Container · Distillate
Heating PlateChem Module · Off/Low/High control; shown at 24°C against a 160°C target
Cryptographic DesequencerPower Source · Modules · Chip Slot · Input · Output

Scavenging risk Confirmed

Minor wound chance10.00% per attempt
Major wound chance2.25% per attempt
Blocked while woundedYes — “Can't scavenge while wounded!”

The guides hub carries the screenshot these figures come from.

Items, NPCs and machines

The entities below are confirmed to exist — every one is named by players on the Steam Discussions board. What none of them have yet is documented behaviour: the developer has not published values, recipes, locations or drop tables for any of them.

Each one is being checked in the current Playtest build and gets its own page once there is something to say about it. See how we verify for what that involves.

Items Verifying

Radioactive Waste now has a community-sourced disposal guide →

ItemStatus
CassettesConfirmed to exist · behaviour being verified in Playtest
Dried BloomBerryConfirmed to exist · behaviour being verified in Playtest
RibwichConfirmed to exist · behaviour being verified in Playtest
Neon SignsConfirmed to exist · behaviour being verified in Playtest
CigarettesConfirmed to exist · behaviour being verified in Playtest
Lottery TicketConfirmed to exist · behaviour being verified in Playtest

NPCs Verifying

CharacterStatus
Johnathan WildNamed by players on the official forums · role being verified
Dr JacksonNamed by players on the official forums · role being verified
GreggarioNamed by players on the official forums · role being verified
ClownNamed by players on the official forums · role being verified
MimeNamed by players on the official forums · role being verified

Systems Verifying

SystemStatus
Module BonusesReferenced by players · mechanics being verified
Instant BuyReferenced by players · mechanics being verified
BarteringReferenced by players · mechanics being verified
Endless ModeReferenced by players · mechanics being verified
FurnaceReferenced by players · mechanics being verified

Probably Stolen wiki FAQ

Who develops and publishes Probably Stolen?

Probably Stolen is developed by Questing Goose Studio and published by tinyBuild.

What genre is Probably Stolen?

Steam categorises it as Indie, RPG, Simulation and Strategy. In practice it is a shopkeeping and trading simulator with RPG-style customer interactions.

What are Augs in Probably Stolen?

Augs are people taken over by a rogue sentient AI chip. They look like everyone else until they do not, you are expected to pick up on the signs, and every faction agrees on the policy of enforcing it by force.

How do you win Probably Stolen?

The stated objective is to earn enough money to buy out your shop before rising rent forces your hand. Whether the current Playtest build contains that ending is still being verified.

Does Probably Stolen have achievements?

Yes. Steam Achievements and Steam Cloud are both listed on the store page. The full achievement list is not published yet.

Sources