About Probably Stolen Wiki

An independent, fan-made reference for Probably Stolen - Cyberpunk Shopkeeper Sim. Not affiliated with Questing Goose Studio or tinyBuild.

Our publishing standard

There is one rule this site is built on: a page ships when it answers the question.

Probably Stolen is new, and most of what players want to know — item values, machine recipes, NPC behaviour, where things spawn — has not been documented by the developer. There are two ways to handle that gap. One is to guess, which produces confident-sounding pages that are wrong. The other is to publish a page that admits it does not know, which wastes the reader's click.

We do neither. Official facts and reproduced in-game findings are marked as confirmed. A sufficiently specific player solution can be published as community reported when it answers the question and links to the original discussion; it is never presented as our own testing. Unsupported details stay off the site.

Where our facts come from

Who makes Probably Stolen

Probably Stolen is developed by Questing Goose Studio and published by tinyBuild. The studio's launch announcement is the only first-party account of how the game came about, and everything in this section comes from it.

It began as a solo project by Bei Ning Pan, who has since been joined by four artists and three audio developers. The game was built on top of an earlier project called Space Looter — a turn-based sci-fi space station crawler — which had been shelved until Bei Ning Pan came back from a trip with the idea of turning it into a shopkeeping simulator instead.

That lineage explains a lot about how the game plays. The announcement names Space Station 13 as a biggest inspiration, and Papers, Please as a smaller one — the announcement's own wording is “a bit of”. The first shows in the station setting and the systems that run whether or not you are watching them; the second in the counter, where the whole game narrows to one judgement about the person in front of you.

Before Questing Goose Studio, Bei Ning Pan interned at a Microsoft Xbox Game Studio (Coalition Studio), Ubisoft Montreal and Eidos. The announcement describes all three as internships, so that is how we describe them.

What the announcement does not say: what the four artists and three audio developers work on, when they joined, or anything about Space Looter beyond its name, its genre and the fact that it was shelved. We have not filled those gaps.

How to read our status labels

ConfirmedStated directly by the developer, or reproduced in-game.
Community reportedA specific player solution linked to its original public source, but not independently reproduced by this site.
VerifyingConfirmed to exist, but its behaviour is still being tested in the current build.
UnknownNot announced or not observed. We say so plainly rather than filling the space.

Why every page carries a date

Playtest builds change. A value that was accurate last week can be patched without notice, and a guide with no date is a guide you cannot trust. Every page on this site shows when it was last verified. This one was last checked on 2026-09-18.

Corrections

If something here is wrong, we want to fix it. The most useful correction includes what you saw, what the page says, and which build you were on. See the contact page.

For bugs in the game itself, please report those to the developer through the official Steam Discussions— we are a fan site and cannot fix or escalate game issues.

Independence

Probably Stolen Wiki is not affiliated with, endorsed by, or sponsored by Questing Goose Studio or tinyBuild. We receive no compensation from them, and nothing on this site is sponsored content.

Sources